The roads were quiet though because nobody had much of a commute to deal with. Happiness was low, health was a problem, and I was a very unpopular mayor. This time, I'm experimenting and the first few people who moved in lived right in the backyard of the pollution-belching smoke-stacks. Usually, commercial zones form the buffers between industry and residential areas in the early stages, ensuring that people have at least a little distance between their homes and their smoggy workplaces. I've been building a new city on Skylines recently and it's taking on an unusual shape. The road to hell is paved with reclaimed wood and good intentions. Your attempts to create an environmentally friendly utopia might end with the construction of a new Silicon Valley. Zoom out far enough, so that the little cars and people are less apparent, and it’s not a great leap from green city to Twelve Monkeys, I Am Legend and The Last Of Us.īut forget the future for a moment because the now of Cities: Skylines upcoming expansion isn't the paradise it initially seems to be. Sure, the draped greenery clinging to the side of the new high density apartment blocks looks attractive, but it's also reminiscent of post-human imagery nature reclaiming the land. Green Cities might look like urban paradise, but beneath the lush vertical gardens, something sinister is percolating.
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